Accelerated, High-Quality Refraction Computations for Volume Graphics
International Workshop on Volume Graphics 2005
Stony Brook University
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Figure 1:
Various volume graphics renderings of refractive glass balls: |
Abstract:
We present an efficient framework for the high-quality rendering of discretely sampled surface-based objects with refractive effects. This requires an accurate estimation of the refraction indices, paired with efficient and accurate surface detection, space traversal, and backdrop image sampling. Our framework achieves these goals, by employing a high-quality spline-based filter in conjunction with a novel filtered octree space decomposition that is carefully matched to the filter characteristics. Finally, we describe an innovative scheme that achieves the high quality of pixel supersampling on a flat backdrop plane without the overhead of tracing the actual rays across the refractive object.
Full Paper (PDF file, 688 KB)
Presentation (PPT file, 2.7 MB)
Volume rendering results:
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Catmull-Rom Cubic |
B-spline 3, smooth λ=1 |
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Rendered result |
Catmull-Rom Cubic |
B-spline 3, smooth λ=1 |
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Lobster |
Teapot |
Sphere |
lshengyi at cs.sunysb.edu, Computer Science Department, Stony Brook University, NY 11794.