Welcome to VG05 Organization Sponsors Program Keynote Lecture Social Events Registration Location Travel Information Call For Papers Deadlines Paper Submission Style Guide (Paper) |
ObjectivesThe advances in volume visualization over the past decades, coupled with the rapid increase in computer power, suggest that volume visualization may be developed into volume graphics, as a general purpose graphics technology. In order to explore further the potential of volume-based techniques, especially beyond the scope of volume visualization, it is necessary to bring together researchers and applications developers from both the academic and industry sectors who are working, or wish to work, on volume-based graphics techniques. The objective of this workshop is therefore to provide the international computer graphics community with a platform to:
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| Volume Based Modeling | Volume Rendering |
|---|---|
| Complex and multi-volume scenes | Volume rendering hardware |
| Image-based 3D modeling | Direct volume rendering |
| Frequency-domain modeling | Voxel-based radiosity |
| Physically based modeling | Illumination and shadowing |
| Motion and deformation | Reflection and refraction |
| Mathematical foundations | GPU-accelerated techniques |
| Standards for volume-based representations | Point-based rendering |
| Point-based volume modeling |
Non-photorealistic rendering |
| Parallel and distributed rendering | |
| Data Acquisition and Manipulation | Applications and Case Studies |
| Digitization | Medical imaging and surgical planning |
| Voxelization and surface reconstruction | Forensic science |
| Segmentation and feature extraction | Scientific computation |
| Compression | Entertainment industry |
| Distortion and morphing | Internet-based applications |
| Interaction and GUI design | Collaborative visualization |