

Ming C. Lin
Department of Computer Science
University of North Carolina at Chapel Hill
lin@cs.unc.edu
http://www.cs.unc.edu/~lin
http://gamma.cs.unc.edu
Abstract
Bring Images to Life: Challenges and Recent Advances
Modeling motion is central to all computational disciplines that deal with representations of dynamical systems in the physical world or the virtual environment. Examples include design and assembly of electronic appliances and mechanical systems, human modeling and simulation, interaction with virtual environments, surgical training, manipulation of nano-structures, physics engines for computer games, special effects and feature animation. There exist numerous motion synthesis approaches that “bring images to life”: geometric-based techniques (such as key-framing), data-driven methods (such as motion capture), physically-based simulation (derived from law of physics), behavior and high-level cognitive modeling. Each of these techniques has its strength and limitations; the choice of techniques largely depends on the application. In this talk, I will highlight some of our recent efforts on modeling realistic motion of virtual characters and performing predictive simulations of physical phenomena, by combining distinct techniques to create new approaches for these fundamental problems in computer graphics. I will also demonstrate the results on several interactive applications, such as cloth simulation for feature animation, modeling of soft and articulated bodies for haptic interaction, visual synthesis of fluid phenomena for special effects, and real-time simulation of heterogeneous crowds in virtual environments. I will conclude by discussing some scientific challenges and research opportunities.
Short Biography: Ming C. Lin is currently Beverly Long Distinguished Professor of Computer Science at the University of North Carolina (UNC), Chapel Hill. She obtained her B.S., M.S., and Ph.D. in Electrical Engineering and Computer Science in 1988, 1991, and 1993 respectively from the University of California, Berkeley. She received several honors and awards, including the NSF Young Faculty Career Award in 1995, Honda Research Initiation Award in 1997, UNC/IBM Junior Faculty Development Award in 1999, UNC Hettleman Award for Scholarly Achievements in 2003, five best paper awards at international conferences on computer graphics and virtual reality. Her research interests include physically-based modeling, haptics, VR, interactive 3D graphics, geometric computing, and robotics. She has published more than 170 refereed work in these areas. She also co-authored/edited the books “Applied Computation Geometry”, “High-fidelity Haptic Rendering”, and “Haptics Rendering: Foundations, Algorithms, and Applications”. She has co-chaired over 15 international conferences and workshops on VR, computer graphics, animation and simulation, robotics, haptics and computational geometry. She also served on over 70 program committees in these areas. She is a member of 4 editorial boards and a guest editor of 9 special issues of scientific journals and technical magazines. She is the Associate Editor-in-Chief of IEEE Transactions on Visualization and Computer Graphics. She also has served on 4 steering committees and advisory boards of international conferences, as well as 6 technical advisory committees constituted by government agencies and industry .
  
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