Blowing in the Wind
Overview
We present an approach for simulating the natural dynamics that emerge from the interaction between a flow field and immersed objects. We model the flow field using the Lattice Boltzmann Model (LBM)
with boundary conditions appropriate for moving objects, and accelerate the computation on commodity graphics hardware (GPU) to achieve real-time performance. The boundary conditions mediate the exchange of momentum between the flow field and the moving objects resulting in forces exerted by the flow on the objects as well as the back-coupling on the flow. We demonstrate our approach using soap bubbles and a feather. The soap bubbles illustrate Fresnel reflection, reveal the dynamics of the unseen flow field in which they travel, and display spherical harmonics in their undulations. Our bubble simulation allows the user to directly interact with the flow field to influence the dynamics in real time. The free feather flutters and gyrates in response to lift and drag forces created by its motion relative to the flow. Vortices are created as the free feather falls in an otherwise quiescent flow.
Current Results
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Soap bubble deformation and dynamics in response to the spray from the air-can.. |
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A sequence of snapshots taken from our multi bubble animation, as we move the viewpoint position from right to left. |
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A sequence of snapshots taken from our feather animation,
considering feather as light-weight object, there is no back-coupling towards
the flow field. |
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Comparison of visual effects without and
with back-coupling. |
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Free feather in
a static field
Video
Future Work