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File I/O:
1) From the VolVis panel, press ``File I/O'' and a “File I/O” panel
will pop up.
2) On the “File I/O” panel, press ``Load'' and a “File Load” panel
will pop up.
3) Select a .slc file from list.
4) Press "Accept" to Load it. Press "Close" to
close “File Load” panel.
5) To save images, press "Save" on the “File I/O” panel and
click on the image in the right window you want to save and specify the
path and name and “Accept”.
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fig.1
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fig. 2 File Load
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fig. 2' File Save
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Object Control:
- Press ``Object
Control'', "Object Control" panel popped up.
- Use pull-down menu to
set the ``Active Objects'' to be ``Volume''. Select the object you
loaded and you want to adjust. Press ``Modify'' button and an object
modification panel will pop up. You may “delete” objects from “Object
Control” panel, too.
- Select
"color"->"single color" to modify the color of
the object. "Color Array" is for using transfer function. We
will explain it later.
- Do
"Segmentation" from the “modify ... Segmentation"
panel. Choose "Isosurface" to adjust the isovalue for
isosurface rendering, or "Scalar Opacity" to adjust the
transfer function as shown in fig. 7 .
- If you choose
"color array", four curves corresponding to the 3 colors and
opacity appear in this window and by choosing different " Edit
Function", you may adjust the transfer function of Opacity, R,G,B
respectively.
- To adjust position
of the light source, set 'Active Objects' to be lights and select any
of the given light sources. Pressing 'Modify' pops up a window that
lets you adjust the x,y,z coordinates and the intensity of the
lightsource.
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fig. 3
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fig. 7
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Renderer:
On the
"Renderer" panel, choose ``Ray Trace'', press
"Setup" to change the setup parameters of rendering. Press
``Project'' to render the image. Before rendering, use the Navigator to set
the viewing parameters (see below).

fig. 9
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fig. 8 ( see file save how to save the image)
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Navigator:
The navigator is used to adjust the view parameters and to
preview the image you want to render at a lower quality. There are
two ways to use this tool:
- On the 'Navigator'
panel, click on the 'Manual Control' button to pop up a navigator
control window, which allows you to adjust viewing parameters
like translating and rotating variables. Click on `Projection1' or the
other two buttons to project from the corresponding nav_view.
- Alternatively (and
probably better) use the tools provided in the nav_view (the one you
get if you hit 'Projection 1''). You see two select
windows: one is set to 'Marching Cubes' (set this one to 'Raytrace'),
the other is set to 'Fly'. Next to the window you see a velocity
slider labeled 'V'. In 'Fly' mode you can interactively fly around the
object. Click the left mouse button in the window and move the mouse
in the window. You will notice that the object follows the mouse and
flies either towards you or away from you (depending on the setting of
the velocity slider 'V'). Click again to stop the flying. If instead
of 'Fly' you select 'Translate/Rotate (Mod)', then you can click the
left mouse button in the display window to initiate translation or the
middle mouse button (or left and right mouse button pressed together
for a 2-button mouse) to initiate rotation. The object will then
follow your mouse movements. Click the mouse again to stop the
transformations.

fig. 11
After adjusting the parameters, don't close the
navigator Control window, click on 'project' on the render panal to see the
effect.
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fig. 10
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