

Jessica Hodgins
School of Computer Science
Carnegie Mellon University
Abstract
Interfaces for Controlling Human Characters
Computer animations and virtual environments both require a controllable
source of motion for their characters. Most of the currently available
technologies require significant training and are not useful tools for
naive users. Over the past few years, we have explored several
different solutions to this problem. Each solution relies on the
information about natural human motion inherent in a motion capture
database. For example, the user can sketch an approximate path for an
animated character which is then refined by searching a motion graph.
We can also find a natural looking motion for a particular behavior
based on sparse constraints from the user (foot contact locations and
timing, for example) by optimizing in a low-dimensional,
behavior-specific space found from motion capture. And finally, we have
developed a performance animation system that uses video input of the
user to control a swing dancing couple. The system finds the pose of
the user with machine learning techniques trained using motion capture
data.
Biography for JESSICA K. HODGINS
Jessica Hodgins is a Professor in the Robotics Institute and Computer
Science Department at Carnegie Mellon University. Prior to moving to
CMU in 2000, she was an an Associate Professor and Assistant Dean in the
College of Computing at Georgia Institute of Technology. She received
her Ph.D. in Computer Science from Carnegie Mellon University in 1989.
Her research focuses on computer graphics, animation, and robotics.
She has received a NSF Young Investigator Award, a Packard Fellowship,
and a Sloan Fellowship. She was editor-in-chief of ACM Transactions on
Graphics from 2000-2002 and SIGGRAPH Papers Chair in 2003.
Back to Distinguished
Lecture Series - Fall 2004 / Spring 2005 Schedule
|