PhD in Computer Science, Expected Sep. 2003, Stony Brook University, New York
Master in Computer Science, May 2000, Stony Brook University, New York
Master in Computer Engineering, May 1995, Xi'an Jiaotong University, China
Bachelor in Electrical Engineering, May 1992, Xi'an Jiaotong University, China
| Stony Brook University, Computer Science Department |
9/98-present |
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Research Assistant
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| Siemens Corporate Research (Princeton, NJ). |
6/03-9/03 |
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Summer Intern
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| Viatronix, Inc. (Stony Brook, NY). |
5/00-1/02 |
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Senior Intern
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| Stellar Services (New York, NY) |
5/99-5/01 |
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Consultant
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| eCommerce Technology Inc. (Cupertino, CA) |
5/98-9/98 |
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Summer Intern
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| Buton Information Inc (Xi'an, China) |
9/95-9/97 |
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Programmer
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| Xi'an Jiaotong University, Institute of Artificial Intelligence & Robotics (Xi'an, China) |
9/92-12/97 |
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Research Asistant, Lecturer
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C/C++, OpenGL, CG, Visual Basic, Delphi, Java, Access, Matlab, Direct X, Clipper, Window, Linux, HTML, VRML, Latex..
Arie Kaufman and Wei Li, Volume Rendering with Contouring Texture Hulls, Pending.
(See web page for a complete list)
Wei Li, Xiaoming Wei, and Arie Kaufman, Implementing Lattice Boltzmann Computation on Graphics Hardware. The Visual Computer, vol. 19, no. 7-8, December 2003, pp. 444-456.
Xiaoming Wei, Wei Li, Klaus Mueller, and Arie Kaufman, The Lattice-Boltzmann Method for Gaseous Phenomena. To appear in IEEE Transaction on Visualization & Computer Graphics.
Wei Li, Klaus Mueller, and Arie Kaufman, Empty Space Skipping and Occlusion Clipping for Texture-based Volume Rendering, IEEE Visualization 2003, pp. 317-324.
Wei Li and Arie Kaufman, Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering, Graphics Interface 2003, pp.81-88..
Xiaoming Wei, Wei Li, and Arie Kaufman, Melting and Flowing of Viscous Volumes. Computer Animation and Social Agents (CASA)’03, pp. 54-59.
Wei Li and Arie Kaufman, Accelerating Volume Rendering with Bounded Textures, IEEE/Siggraph Symposium on Volume Visualization and Graphics (VolVis) 2002, pp. 115-122.
Xiaoming Wei, Wei Li, Klaus Mueller, and Arie Kaufman, Simulating Fire with Texture Splats, IEEE Visualization 2002, pp. 227-234.
Wei Li, Arie Kaufman, and Kevin Kreeger, Real-time Volume Rendering for Virtual Colonoscopy. In Volume Graphics 2001, Springer, pp 363-374.
Naning Zheng, Wenwei Song, and Wei Li, Image Coding based on Flexible Contour Model, Machine Graphics & Vision, Vol. 8, No. 1, 1999, pp. 83-94.Wei Li, Qi Ke, Xiaohu Huang, and Nanning Zheng, Light Field Rendering of Dynamic Scenes", Machine Graphics & Vision, Vol. 7, No. 3, 1998, pp. 551-563.
Wei Li, Xiaohu Huang, and Nanning Zheng, Parallel Implementating OpenGL on PVM, Parallel Computing (23)12 (1997) pp.1839-1850.
Last updated on 1/12/2004