EST 207 Interaction Design

Instructor: Dr. Lori L. Scarlatos
Time: TuTh 10-11:20am
Location: CS 2205 (Multimedia Lab)
Office: 1421 Computer Science
(631) 632-8761
Office Hours: M noon - 1:30pm
W 4 - 5:30pm
or by appointment
Email: Lori.Scarlatos (at) stonybrook.edu

Course Description

The design of interactive user experiences. Human perception, motivations, and how people interact with devices. User-centered design. Rapid prototyping and iterative design/development with digital toolsets.

SBC: TECH

Course Objectives

In this class, we will be alternating between the theoretical and the practical. On the theoretical side, you will learn about underlying principles, design guidelines, models and approaches. On the practical side, you will learn to use a rapid prototyping tool (AppInventor) to rapidly prototype and develop your own interactive applications. At the conclusion of the class, students will:

Textbook

Dan Saffer, Designing for Interaction: Creating Smart Applications and Clever Devices, 2nd edition,  Peachpit Press, 2009.  ISBN: 0321643399.

Course Requirements

Your grade will be based on the following criteria:

Advisories

Each student must pursue his or her academic goals honestly and be personally accountable for all submitted work. Representing another person's work as your own is always wrong. Any suspected instance of academic dishonesty will be reported to the Academic Judiciary. For more comprehensive information on academic integrity, including categories of academic dishonesty, please refer to the academic judiciary website at http://www.stonybrook.edu/uaa/academicjudiciary/.

The University at Stony Brook expects students to maintain standards of personal integrity that are in harmony with the educational goals of the institution; to observe national, state, and local laws and University regulations; and to respect the rights, privileges, and property of other people. Faculty is required to report disruptive behavior that interrupts faculty’s ability to teach, the safety of the learning environment, and/or students’ ability to learn to Judicial Affairs.

My Own Advice

Think of me as your cranky client. There may be times when you disagree with what I say about your work. Just remember that I am the one giving out the grades. When I make a suggestion, be sure to listen, because it is likely to have an impact on your final grade.

Start your assignments and your project early. That way if you have trouble, you can get help in time to finish your assignment by the due date. This will also help you to avoid a last-minute crunch in the lab.

Don't be afraid to ask questions. If you don't understand something, it's likely that your classmates don't understand it either. Raise questions in class. If you need further explanation, come see me during office hours. If you can't make my office hours, send me email. Be sure to do this before you get hopelessly lost.

Work with other students. I do not mean that you should copy each other's work (which will not be tolerated). Rather, you should learn from one another. If you can't figure out how to make something work, see how your colleague did it. It is also useful to discuss different ways of approaching a problem.

Please let me know as soon as possible if you anticipate having any problems with this class. If alerted to them early on, I may be able to accommodate your needs.

Topics

Throughout the class, we will be exploring both the theoretical and the practical aspects of the following topics. Although most readings will come from the Saffer text, additional readings will be made available on the Blackboard site. Readings are to be discussed on the day listed. Deliverables are to be handed in during the week in which they are listed. Please note that this schedule is approximate, and subject to change.

Date
Topic
Readings
Assignments & Activities
Jan. 24
Intro to interaction design Ch. 1  
Jan. 26
Design approaches Ch. 2  
Jan. 31
Design strategies: framing & differentiating Ch. 3  
Feb. 2
Teamwork Ch. 6  
Feb. 7
Ideation Ch. 6 Start App #1
Feb. 9
Design strategies: visioning & planning Ch. 3 ePortfolio
Feb. 14
Documentation Ch. 7 Quiz (Ch. 1, 2, 3, 6)
Feb. 16*
Interface design principles Ch. 8 Persona & Scenario
Feb. 21*
Intro to App Inventor Ch. 7  
Feb. 23*
Types of interaction Ch. 7 Wireframes
Feb. 28
Principles of interaction Ch. 7  
Mar. 2*
Laws of interaction Ch. 7 Assets
Mar. 7*
App memory & databases    
Mar. 9
Testing Ch. 8 Evaluation
Mar. 13 - 19
Spring Break
Mar. 21+
Prototyping & Controls Ch. 7 & 8 ePortfolio
Mar. 23
Presentations Present App #1
Mar. 28+
Simulations & Games for Learning   Start App #2
Mar. 30
Gamification   Quiz #2 (Ch. 7, 8)
Apr. 4+
Multimedia   Persona & Scenario
Apr. 6
Animation    
Apr. 11+
Design research Ch. 4 Wireframes
Apr. 13
Structured findings Ch. 5  
Apr. 18
The future Ch. 9, Epilogue Assets
Apr. 20
Game programming    
Apr. 25
Game programming   Evaluation
Apr. 27
Serious games   Quiz #3 (Ch. 4, 5, 9, Epilogue)
May 2
Careers in interaction design    
May 4
Presentations Present App #2
May 12
Final Exam, 11:15am - 1:45pm