EST310 / ISE340
Design of Computer Games

Instructor:
Dr. Lori L. Scarlatos
Time:
TuTh 10 - 11:20 am
Location:
Old CS 2205 (Multimedia Lab)
Office:
1421 Old CS
Office Hours:

W 11am - 12:30pm
Th 4:30 - 5:30pm
or by appointment

Email:
Lori.Scarlatos (at) stonybrook.edu
Home Page:
http://www.cs.stonybrook.edu/~lori/

Course Description

Fundamental ideas underlying the design of games, which occurs before the programming stage. How games function to create experiences, including rule design, play mechanics, game balancing, social game interaction and the integration of visual, audio, tactile and textual elements into the total game experience. Game design documentation and play testing. Students will design their own game during the semester. This course is offered as both EST 310 and ISE 340.

Advisory Prerequisite: basic computer skills
SBC: TECH

Learning Outcomes

Textbook

We will be using the following textbook:

T. Fullerton, Game Design Workshop, 3rd edition, CRC Press, Taylor & Francis Group, 2014, ISBN 978-1-4822-1716-2.

In addition, readings from the current literature will be assigned. These may be found in the Course Materials section of the Blackboard site for the course.

Course Materials and Facilities

We will be working in the Multimedia Lab for this class. Lab hours and lab procedures will be discussed in class. Although you may prefer to work at home, please be aware that you must be able to present your projects in the classroom. If it does not run in the classroom, I will assume that it does not run at all.

You are responsible for backing up your own work. To do this, you may use a USB data key, a portable drive, or Google Drive.

Course Requirements

Your grade will be based on the following criteria:

Advisories

My Own Advice

Think of me as your cranky client. There may be times when you disagree with what I say about your work. Just remember that I am the one giving out the grades. When I make a suggestion, be sure to listen, because it is likely to have an impact on your final grade.

Start your assignments early. That way if you have trouble, you can get help in time to finish your assignment by the due date. This will also help you to avoid a last-minute crunch in the lab.

Don't be afraid to ask questions. If you don't understand something, it's likely that your classmates don't understand it either. Raise questions in class. If you need further explanation, come see me during office hours. If you can't make my office hours, send me email. Be sure to do this before you get hopelessly lost.

Work with other students. I do not mean that you should copy each other's work (which will not be tolerated). Rather, you should learn from one another. If you can't figure out how to make something work, see how your colleague did it. It is also useful to discuss different ways of approaching a problem.

Please let me know as soon as possible if you anticipate having any problems with this class. If alerted to them early on, I may be able to accommodate your needs.

Schedule

Although most readings will come from the textbook, additional "readings" may come from the web. Classroom activities build on the readings, so discussion topics should be considered ahead of time. Participation in classroom activities and presentations is required. Please note that this schedule is approximate, and subject to change.

Date
Topic
Readings
In-Class Activities
8/29
Game design & role of the game designer
Ch. 1
HW1
8/31
Structure of games
Ch. 2
HW2
9/5
Labor Day holiday - no classes
9/7
Formal elements: rules, conflict, uncertainty, emergence
Ch. 3
HW3
9/12

Dramatic elements: character, levels, stories

Ch. 4
HW4
9/14
System dynamics: uncertainty, systems, emergence, information systems
Ch. 5
HW5
9/19
Conceptualization
Ch. 6
Start Game 1
9/21
Teams
Ch. 12
 
9/26
Prototyping: design process, what makes a great game
Ch. 7
Quiz
9/28
Playtesting
Ch. 9
Review Game 1 (HW6)
10/3
Functionality, completeness & balance: game mechanics
Ch. 10
 
10/5
    Present Game 1
10/10
Digital prototyping
Ch. 8
Start Game 2
10/12
Prototyping tools   Quiz
10/17
More prototyping    
10/19
Fun
Ch. 11
Review Game 2 (HW7)
10/24

Design documents

Ch. 14  
10/26
Development Ch. 13 Review Game 2 (HW8)
10/31
Game Industry & selling yourself
Ch. 15 & 16
 
11/2
 
Present Game 2
11/7
Culture
Culture
Start Game 3
11/9
Universal principles
Quiz
11/14
Gamification Smart Gamification  
11/16
Learning
Good Video Games and Good Learning
Review Game 3 (HW9)
11/21
Games and society
Pro-social games
 
11/23 Thanksgiving - no classes
11/28
Intellectual Property
Hey, That's MY Game
Review Game 3 (HW10)
11/30
Virtual class - see Blackboard for assignment
Game bloopers
Bad Game Designer! No Twinkie!
HW 11
12/5
 
Present Game 3
12/7
 
Present Game 3
12/15
Final Exam: 11:15am - 1:45pm