CSE 564 - Visualization




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Labs:

Lab2:

Some sample results for the engine dataset viewed at 45 degrees:

MIP
X-Ray
Shaded with low iso-value (smooth step transfer function at around density 50)
Shaded with high isovalue (smooth step transfer function at around density 200)
Shaded with opacity set to small value (0.2) at low iso-value (density 20) and then set to full 1.0 at high iso-value (density 200)

Lab1:

Here are some images you could use for tesing (images1 images2), but you are very much encouraged to find more images on the web using Google Image.

Lab2:

Note: the code distribuition is on blackboard.

Here are some volume data files, here are the hi-res versions of these, and further datasets (carp, tooth, tree).  Check out this website for even more (interesting) volume datasets.
Here is the official reference info on OpenGL, and here is the official CUDA site at NVIDIA.

Need MS Visual Studio?
Go this website: https://www.dreamspark.com to get Visual Studio 2008 online. Must validate via student ID.
Please note that CUDA 3.2 has not worked with Visual Studio 2010 last time I tried (this may have changed by now)

Information on FLTK:
The following is for installation on MS Windows (2000, XP, Vista)

The GUI builder, fluid, will be in the fluid  folder .
Check out http://www.fltk.org for useful information.
Be sure to also check out the FLTK cheat sheet page for a great variety of FLTK code snippets to implement useful GUI functions 

Setup Visual Studio for use with FLTK:
Go to Tools -> Options-> Projects and Solutions (double-click to expose submenu list) -> VC Directories
Show directories: Include files (add the directory where the \FL folder is located)
      for example: C:\...\fltk 1.1.10\fltk-1.1.10\
Show directories: Library files (add the directory \lib in your FLTK folder hierarchy)
      for example: C:\...\fltk 1.1.10\fltk-1.1.10\lib
Now you are ready to select Build Solution to compile the executable (function key F5 will immediately execute the program)