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Labs | Handouts |
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| 1/27 |
Introduction |
intro |
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| 1/29 |
Tufte |
tufte | ||
| 2/3 |
Image and graphics basics |
Gonzales: chapter 2 |
img_basics graphics_basics |
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| 2/5 |
Graphics with OpenGL |
Foley: chapter 5 |
lab 1 |
OGL_transformations OGL_viewing |
| 2/10 |
Graphics with OpenGL | see above |
see above |
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| 2/12 |
Signal processing basics: Fourier Theory |
Gonzales: chapter 4.0-4.3 |
sigProc_basics |
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| 2/17 |
Image processing | Gonzales: chapter 3 |
lab 2 |
imgProc |
| 2/19 |
Signal processing basics: Sampling |
Foley: chapter 14.10 | samplingTheory_basics |
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| 2/24 |
Signal processing basics: Interpolation |
see handouts |
homework 1 |
see above |
| 2/26 |
Perception |
see handouts | lab 3 |
perception |
| 3/3 |
Color |
Gonzales: chapter 3 | color |
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| 3/5 |
Polygon-based rendering |
Foley: chapters 15.4, 16.1-3 |
poly |
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| 3/10 |
Lab discussion |
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| 3/12 |
The data | |
science, medical, visualHuman | |
| 3/17 |
GPU programming |
lab4 | intro Cg | |
| 3/19 |
Volume rendering: theory |
Engel: chapter 1 | |
theory |
| 3.24 |
Volume rendering: viewing modes |
Engel: chapter 2 |
Intro viewingModes |
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| 3/26 |
Raycasting, GPU acceleration |
Engel: chapter 7 |
raycasting |
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| 3/31 |
Transfer functions |
Engel: chapter 4 | transferFunctions |
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| 4/2 |
Local illumination | Engel: chapter 5 | lab 5, lab 6 | localIllumination |
| 4/7 |
no class (Spring Break) |
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| 4/9 |
no class (Spring Break) |
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| 4/14 |
Improving performance and quality |
Engel: chapters 8, 9 | performance quality |
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| 4/16 |
Lab discussion | |||
| 4/21 |
Illustrative visualization |
Engel: chapter 14 |
npr npr2 |
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| 4/23 |
Transfer functions:advanced techniques |
Engel: chapter 10 | transferFunctionsAdvanced |
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| 4/28 |
Irregular grid rendering, scientific visualization |
Silva: survey |
irregular marchingCubes |
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| 4/30 |
Point-based rendering, Shear-warp, Marching Cubes | points |
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| 5/5 |
Flow visualization | flowVis |
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| 5/7 |
Information visualization and
visual analytics |
infoVis
visualAnalytics |
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| 5/13 |
Final project presentations |