ITS 102- Topics in Information Technology Studies


Visualize This!

An introductory look into the art and science of graphics and visualization

General Info:

Instructor: Prof. Klaus Mueller
    Office hours: CS 2428, We 2-3pm (or send email for other arrangements)
    Phone: 632-1524
    Email: mueller{remove_this}@cs.sunysb.edu

Meeting time and venue:

    Irving/O'Neil 170, We 3:50 - 4:45 pm

Summary:
    Over 50% of the brain is dedicated to the processing of visual information, including the abstract visual representation of non-visual concepts. Visualization is the gateway to deeper and more complex structures in the brain, such as those dedicated to reasoning and creative problem solving, which are still hard to replicate on machines. This seminar will give an overview of the effective use of visualization in fields as diverse as medicine, science, engineering, biology, and business. It will also investigate, in simple terms and highly visual, some of the specific graphics algorithmic techniques and concepts in use, and it will discuss what's behind today's popular graphics boards and how they can be used in more "serious" applications. Finally, it will explore issues in human visual perception, computer vision, and the physics of image generation.

Prerequisites:
    none

Texts:
   none

Grading:
    Attendance (taken every session): 30%
    Project paper: 35%
    Project presentation: 35%

Assignments:
   In the final project you may choose among several light research activities or select your own. You then write a term paper in form of a webpage and also give a 10-minute class presentation on your findings. More details are here.
If you do the project in form of a lab project you may use any type of photo-editing software (for example, Adobe Photoshop, HDR software, or any other) to create some interesting effects with photos of your choosing. Alternatively, you may also use any type of 3D graphics rendering software (such as Maya or others) to generate still frames or animations.

Schedule:
    Watch this course webpage for a more detailed schedule. There will be 14 sessions in total. We will use them as follows:
Date
Topic
Notes
1/28
Introduction and overview
intro
2/04
Introduction and overview see above
2/11
cancelled

2/18
movie hour

2/25
guest lecturer

3/04
high dynamic range imaging
HDR
3/11
computer graphics
graphics
3/18
illustrative rendering
illustrative
3/25
Presentation skills bootcamp
see also this website
talk
4/01
Rebecca Cheng: Photo Editing: Today and Tomorrow
Sibu Puthenveettil: Applications of Visulization
Jiyoung Hwang: Optical Illusions

4/08
no class (Spring Break)

4/15
Obiaba Ofulue: Computer Graphics in Video Games
Alin Tomescu: Computter video graphics cards

4/22
Jennifer Ng: Conversation Clock
Sohel Bhuiyan: Usees of Visualization
Matthew Leung: Adobe Photoshop Editing
Ellen Huain: High Dynamic Range Imaging

4/29
Raj Obilisundar: Microsoft Surface
Natalia Kozikowska, Katherine Tsavaris: Image Processing
Joe Farruggio: History of Electroic Games and Comsoles

5/6
Project presentations