Advances in Voluem Visualization and Volume Graphics Arie E. Kaufman Department of Computer Science State University of New York at Stony Brook Stony Brook, NY 11794-4400 ari@cs.sunysb.edu Abstract Volume visualization is concerned with the representation, manipulation, and rendering of volumetric (voxel-based) data, either sampled, simulated, or modeled. A recently increasing trend in the use of discrete voxel representation for a variety of geometry-based applications, referred to as volume graphics, is apparent. These applications include CAD, simulation, and animation, as well as those that intermix geometric objects with 3D sampled or computed datasets. In these applications, the inherently continuous 3D geometric model is discretized employing voxelization (3D scan conversion) algorithms, which generate a volume buffer (3D raster) of voxels. In order to render these volumetric models and other volumetric data sets in real-time a special-purpose volume engine is imperative. These trends in volume visualization have the potential to revolutionize the field of computer graphics by offering an alternative to the existing surface graphics approach. Volume visualization also promises important breakthroughs in its diverse applications. This talk provides a brief introduction to volume visualization and focuses on volume graphics.