Virtual Worlds for Mega Models Reconciling scene realism with interactivity has emerged as one of the most important areas in making virtual reality feasible for large-scale datasets consisting of several millions of primitives. This talk surveys our research for achieving interactivity without sacrificing realism in virtual reality walkthroughs and flythroughs of polygonal CAD datasets. I shall outline our work on genus-reducing simplifications as well as real-time view-dependent simplifications that allow on-the-fly selection amongst multiple levels of detail, based upon lighting and viewing parameters. Our method allows multiple levels of detail to coexist on the same object at different regions and to merge seamlessly without any cracks or shading artifacts. As the complexity of CAD datasets continues to increase beyond the display complexity, image-based rendering is beginning to emerge as a viable alternative to conventional rendering. This talk will also present an overview of our work on hardware-assisted image-based rendering that allows interactive exploration of computer-generated scenes.