======================================================================== Point-Based Volume Rendering Point-based surface rendering has recently come into vogue to replace, or at least augment, the presently wide-spread polygonal rendering, with the rational being that small surface detail can be more faithfully, and presumably also more efficiently, represented by atomic points instead of many tiny polygons. This new trend, and the associated hardware that may emerge along these lines, also gives a great boost for point-based volume rendering, a popular rendering technique widely known as Splatting. Volume rendering is attractive as it considers the entire space filled by the object, and not just its surface, which, however, leads to a higher computational complexity. Splatting is an attractive rendering method as it provides a natural compression of the dataset as well as great rendering simplicity. In this talk, I will present some of my past and current work on splatting, and I will also address some of the issues related to point-based representations that are unique to volume rendering.X