Manipulating Virtual Clay with Haptic Toolkits Hong Qin In this talk, I will present a new, interactive graphical environment founded upon powerful subdivision solids and novel physics-based modeling techniques. In contrast with popular subdivision surfaces, subdivision solids have the unique advantage to model both the boundary representation and the interior material of a real-world object. I will first introduce the concept of Virtual Clay based on dynamic subdivision solids. Then, I will formulate our Virtual Clay through the integration of the geometry of subdivision solids with the principle of physics-based models. Our Virtual Clay responds to applied forces in a natural and predictive manner and give the user the illusion of manipulating semi-elastic clay in real-world. We have developed a real-time sculpting system that provides the user with a large variety of intuitive sculpting toolkits. The flexibility of our Virtual Clay allows users to easily modify the topology of sculpted objects, while the inherent physical properties are exploited to provide a natural interface for direct, force-based deformation. More importantly, our sculpting system is equipped with the natural haptic-based interaction to provide the user with a realistic sculpting experience. If time permits, at the end of this talk I will also outline other on-going research projects and relevant research activities in our physics-based modeling research group.