Extensive knowledge in computer graphics and visualization, especially volume rendering.
9 years experience in C/C++ programming.
Experienced in 3D graphics programming (OpenGL, Direct3D, GPU, Cg, CUDA, Qt).
Visual Studio, MPI, HTML, SQL, Windows, Linux.
EDUCATION
Ph.D. Candidate in Computer Science, Stony Brook University (GPA 4.0/4.0).
M.S. in Computer Science, Stony Brook University, 2004.
M.E. in Pattern Recognition and Intelligent Systems, Institute of Automation , Chinese Academy of Sciences, 2001.
B.S. in Computer Science and Technology, Peking University , 1997.
EXPERIENCE
Research Assistant, Visualization Lab and Center for Visual Computing, Stony Brook University, 2002每present.
Developing
real-time and interactive volume rendering methods on modern GPUs for various applications including 3D virtual
colonoscopy, computer aided polyp detection, scientific computation, terrain
rendering etc.
Researching on accelerating volume processing and scientific computation on GPU.
Investigating algorithms for large-scale volume rendering and general purpose computation such as computational fluid dynamics, volume processing on GPU clusters.
Exploiting algorithms for full volume rendering with global illumination effects.
Volunteer for IEEE Visualization 2007, IEEE Visualization 2006, Computer Graphics International 2005, Point-based Graphics 2005, and Volume Graphics 2005.
Coordinator of the Computer Graphics and Visualization Seminar (2005每2007).
Student Member of ACM.
PUBLICATIONS
Feng Qiu, Fang Xu, Zhe Fan, Neophytou Neophytos, Arie Kaufman and Klaus Mueller, Lattice-Based Volumetric Global Illumination, IEEE Transaction on Visualization and Computer Graphics(Special Issue IEEE Visualization Conference), 13(6): 1576每1583, 2007.
Ye Zhao, Feng Qiu, Zhe Fan and Arie Kaufman, Flow Simulation with Locally-Refined LBM, Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 181每188, 2007.
Wei Hong, Jianning Wang, Feng Qiu, Arie Kaufman and John Anderson, Colonoscopy Simulation, Proceeding of SPIE Medical Imaging, 2007.
Wei Hong, Feng Qiu, Joseph Marino, and Arie Kaufman, Computer-aided Detection of Colonic Polyps Using Volume Rendering, Proceeding of SPIE Medical Imaging, 2007.
Ye Zhao, Yiping Han, Zhe Fan, Feng Qiu, Yu-chuan Kuo, Arie Kaufman, Klaus Mueller, Visual Simulation of Heat Shimmering and Mirage, IEEE Transactions on Visualization and Computer Graphics, 13(1):179每189, 2007.
Wei Hong, Feng Qiu, and Arie Kaufman, A Pipeline for Computer Aided Polyp Detection, IEEE Transactions on Visualizaiton and Computer Graphics, 12(5):861每868, 2006.
Wei Hong, Xianfeng Gu, Feng Qiu, Miao Jin, and Arie Kaufman, Conformal Virtual Colon Flattening, Proceeding of ACM Symposium on Solid and Physical Modeling, pp. 85-93, 2006.
Ye Zhao, Lujing Wang, Feng Qiu, Arie Kaufman and Klaus Mueller, Melting and Flowing in Multiphase Environment, Computers & Graphics, 30(4):519每528, 2006.
Xiaoming Wei, Feng Qiu, Wei Li, Suzanne Yoakum-Stover and Arie Kaufman, Visual Simulation of Chemical Garden, Proceeding of Computer Graphics International, pp. 74每81, 2005.
Wei Hong, Feng Qiu and Arie Kaufman, GPU-based Object-Order Ray-Casting for Large Datasets, International Workshop on Volume Graphics, pp. 177每186, 2005.
Zhe Fan, Feng Qiu, Arie Kaufman, and Suzanne Yoakum-Stover, GPU Cluster For High Performance Computing, Proceeding of ACM/IEEE Supercomputing, pp. 47, 2004.
Feng Qiu, Ye Zhao, Zhe Fan, Xiaoming Wei, Haik Lorenz, Jianning Wang, Suzanne Yoakum-Stover, Arie Kaufman, and Klaus Mueller, Dispersion Simulation And Visualization for Urban Security, Proceeding of IEEE Visualization, pp. 553每560, 2004.
Haitao Zhang, Feng Qiu, Arie Kaufman, Fast Hybrid Approach for Texturing Point Models, Computer Graphics Forum, 23(4):715每725, 2004.
Xiaoming Wei, Ye Zhao, Zhe Fan, Wei Li, Feng Qiu, Suzanne Yoakum-Stover, and Arie Kaufman, Lattice-Based Flow Field Modeling, IEEE Transactions on Visualization and Computer Graphics, 10(6):719每729, 2004.
Huamin Qu, Feng Qiu, Nan Zhang, Arie Kaufman, and Ming Wan, Ray Tracing Height Fields, Proceeding of Computer Graphics International, pp. 202每209, 2003.