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Lecture Schedule

Graduate-only lectures denoted with `*'

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What Is An Algorithm?

Algorithms are the ideas behind computer programs.  

An algorithm is the thing which stays the same whether the program is in Pascal running on a Cray in New York or is in BASIC running on a Macintosh in Kathmandu!

To be interesting, an algorithm has to solve a general, specified problem. An algorithmic problem is specified by describing the set of instances it must work on and what desired properties the output must have.  

Example: Sorting

Input: A sequence of N numbers tex2html_wrap_inline144

Output: the permutation (reordering) of the input sequence such as tex2html_wrap_inline146 .

We seek algorithms which are correct and efficient.

Correctness

For any algorithm, we must prove that it always returns the desired output for all legal instances of the problem.  

For sorting, this means even if (1) the input is already sorted, or (2) it contains repeated elements.

Correctness is Not Obvious!

The following problem arises often in manufacturing and transportation testing applications.

Suppose you have a robot arm equipped with a tool, say a soldering iron. To enable the robot arm to do a soldering job, we must construct an ordering of the contact points, so the robot visits (and solders) the first contact point, then visits the second point, third, and so forth until the job is done.   

Since robots are expensive, we need to find the order which minimizes the time (ie. travel distance) it takes to assemble the circuit board.

traveling-salesman-Ltraveling-salesman-R

You are given the job to program the robot arm. Give me an algorithm to find the best tour!

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Nearest Neighbor Tour

A very popular solution starts at some point tex2html_wrap_inline148 and then walks to its nearest neighbor tex2html_wrap_inline150 first, then repeats from tex2html_wrap_inline152 , etc. until done.  

Pick and visit an initial point tex2html_wrap_inline154
tex2html_wrap_inline156
i = 0
While there are still unvisited points
\> i = i+1
\> Let tex2html_wrap_inline162 be the closest unvisited point to tex2html_wrap_inline164
\> Visit tex2html_wrap_inline166
Return to tex2html_wrap_inline168 from tex2html_wrap_inline170

This algorithm is simple to understand and implement and very efficient. However, it is not correct!

tsp1-bad5.0in

tsp1-good5.0in

Always starting from the leftmost point or any other point will not fix the problem.

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Closest Pair Tour

Always walking to the closest point is too restrictive, since that point might trap us into making moves we don't want.  

Another idea would be to repeatedly connect the closest pair of points whose connection will not cause a cycle or a three-way branch to be formed, until we have a single chain with all the points in it.

Let n be the number of points in the set
tex2html_wrap_inline174
For i=1 to n-1 do
\> For each pair of endpoints (x,y) of partial paths
\> \> If tex2html_wrap_inline182 then
\> \> \> tex2html_wrap_inline184 , tex2html_wrap_inline186 , d = dist(x,y)
\> Connect tex2html_wrap_inline190 by an edge
Connect the two endpoints by an edge.

Although it works correctly on the previous example, other data causes trouble:

tsp2-badtsp2-good3.0in

This algorithm is not correct!

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A Correct Algorithm

We could try all possible orderings of the points, then select the ordering which minimizes the total length:  

tex2html_wrap_inline192
For each of the n! permutations tex2html_wrap_inline196 of the n points
\> If tex2html_wrap_inline200 then
\> \> tex2html_wrap_inline202 and tex2html_wrap_inline204
Return tex2html_wrap_inline206

Since all possible orderings are considered, we are guaranteed to end up with the shortest possible tour.

Because it trys all n! permutations, it is extremely slow, much too slow to use when there are more than 10-20 points.  

No efficient, correct algorithm exists for the traveling salesman problem, as we will see later.

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Efficiency

"Why not just use a supercomputer?"

Supercomputers are for people too rich and too stupid to design efficient algorithms!  

A faster algorithm running on a slower computer will always win for sufficiently large instances, as we shall see.

Usually, problems don't have to get that large before the faster algorithm wins.

Expressing Algorithms

We need some way to express the sequence of steps comprising an algorithm.

In order of increasing precision, we have English, pseudocode, and real programming languages. Unfortunately, ease of expression moves in the reverse order.

I prefer to describe the ideas of an algorithm in English, moving to pseudocode to clarify sufficiently tricky details of the algorithm.  

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The RAM Model

Algorithms are the only important, durable, and original part of computer science because they can be studied in a machine and language independent way.

The reason is that we will do all our design and analysis for the RAM model of computation:   

We measure the run time of an algorithm by counting the number of steps.

This model is useful and accurate in the same sense as the flat-earth model (which is useful)!  

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Best, Worst, and Average-Case

The worst case complexity of the algorithm is the function defined by the maximum number of steps taken on any instance of size n.  

f15.0in

The best case complexity of the algorithm is the function defined by the minimum number of steps taken on any instance of size n.  

The average-case complexity of the algorithm is the function defined by an average number of steps taken on any instance of size n.  

Each of these complexities defines a numerical function - time vs. size!

Insertion Sort

One way to sort an array of n elements is to start with tex2html_wrap_inline216 empty list, then successively insert new elements in the proper position:  

At each stage, the inserted element leaves a sorted list, and after n insertions contains exactly the right elements. Thus the algorithm must be correct.

But how efficient is it?

Note that the run time changes with the permutation instance! (even for a fixed size problem)

How does insertion sort do on sorted permutations?

How about unsorted permutations?

Exact Analysis of Insertion Sort

Count the number of times each line of pseudocode will be executed.

tabular92

The for statement is executed (n-1)+1 times (why?)

Within the for statement, "key:=A[j]" is executed n-1 times.

Steps 5, 6, 7 are harder to count.

Let tex2html_wrap_inline222 the number of elements that have to be slide right to insert the jth item.

Step 5 is executed tex2html_wrap_inline224 times.

Step 6 is tex2html_wrap_inline226 .

Add up the executed instructions for all pseudocode lines to get the run-time of the algorithm:

tex2html_wrap_inline228 tex2html_wrap_inline230 tex2html_wrap_inline232 tex2html_wrap_inline234

What are the tex2html_wrap_inline236 ? They depend on the particular input.

Best Case If it's already sorted, all tex2html_wrap_inline238 's are 1.

Hence, the best case time is

where C and D are constants.

Worst Case

If the input is sorted in descending order, we will have to slide all of the already-sorted elements, so tex2html_wrap_inline244 , and step 5 is executed




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Next: About this document Up: My Home Page

Steve Skiena
Tue Sep 15 15:04:12 EDT 1998