Table of Contents
Introduction by Greg Nielson
Introduction of new board member by Arie Kaufman
1. Conveying the 3D Shape of Transparent Surface via
Texture
Victoria Interrante, Henry Fuchs, and
Stephen Pizer
2. Fast Display of Illuminated Field Lines
Detlev Stalling, Malte Zockler, and Hans-Christian Hege
3. Tracking and Visualizing Turbulent 3D Features
Deborah Silver and Xin Wang
4. The Lazy Sweep Ray Casting Algorithm for Rendering
Irregular Grids
Claudio T. Silva and Joseph B. Mitchell
5. Speeding Up Isosurface Extraction Using Interval Trees
Paolo Cignoni, Paola Marino, Claudio Montani, Enrico Puppo, and Roberto Scopigno
6. Adaptive Real-Time Level-of-detail-based Rendering for
Polygonal Models
Julie C.Xia, Jihad Ell-Sana, and Amitabh
Varshney
7. Evaluation and Design of Optimal Filters Using a
Taylor Series Expansion
Torsten Moller, Raghu Machiraju, Klaus Mueller, and Roni Yagel