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Modelbased Manipulations of B-Spline Surfaces to simulate Deformations of the Facial Tissue

Abstract

We constructed a model of the facial tissue to simulate deformations of the facial skin.

In 1990 Waters (1) and Terzopoulos (2) introduced a tissue model, which contains a mass springsystem within five layers. In that system muscelactors manipulate the layers of the tissue model. In contrast we only manipulate the lowest springlayer, which represents the facial bones.
We use the resulting pertubation of the equilibrium to simulate the deformations of the highest springlayer, which represents the epidermis of the facial tissue.

The most often used method to visualize the surface is the polygonal rendering method. In this treatise we present a splinebased method to render the facial skin.


This thesis is embedded in the Interactive Operation Planning System (IntOPS) project, founded by the Deutsche Forschungsgemeinschaft (DFG).

My advisor was Erwin Keeve at the Telecommunications Institute .

Postscript versions of the

are available. (Caution, both files are located in Germany.)



  1. Digital Equipment Corporation
    Cambridge Research Lab, USA
  2. Department of Computer Science
    University of Toronto, Canada