Amorphous Phenomena Visualization
Physically Accurate Simulation of Amorphous Systems Dynamics
Research Group
Stony Brook Computer Science:
Arie E. Kaufman, Distinguished
Professor and Chairman
Klaus Mueller, Assistant Professor
Ye Zhao, Ph.D. Candidate
Zhe Fan, Ph.D. Candidate
Feng Qiu, Ph.D. Candidate
Yiping Han, Ph.D. Candidate
Papers
Simulating
Fire with Texture Splats, Xiaoming Wei, Wei Li, Klaus Mueller, and
Arie Kaufman, IEEE Visualization 2002,
pp. 227-237,
Melting and Flowing of Viscous Volumes, Xiaoming Wei, Wei Li, and Arie Kaufman, Computer Animation and Social Agents 2003, pp. 54-59, Full Paper (PDF).
Interactive Flowing of Highly Viscous Volumes in Virtual Environments, Xiaoming Wei, Wei Li, and Arie Kaufman, IEEE Virtual Reality 2003, pp. 281-282, Poster Paper.
The Lattice-Boltzmann Method for Gaseous Phenomena, Xiaoming Wei, Wei Li, Klaus Mueller, and Arie Kaufman, IEEE Transactions on Visualization and Computer Graphics, vol. 10, no. 2, March/April 2004, pp. 164-176, Full Paper (PDF).
Implementing Lattice Boltzmann Computation on Graphics Hardware, Wei Li, Xiaoming Wei, and Arie Kaufman, The Visual Computer, vol. 19, no. 7-8, December 2003, pp. 444-456, Full Paper (PDF).
Blowing in the Wind, Xiaoming Wei, Ye Zhao, Zhe Fan, Wei Li, Suzanne
Yoakum-Stover and Arie Kaufman, ACM
SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation 2003, pp.
75-85, Full Paper (PDF).
Voxels
On Fire, Ye Zhao, Xiaoming
Wei, Zhe Fan, Arie Kaufman and Hong Qin, IEEE
Visualization 2003, pp. 271-279, Full Paper
(PDF).
Lattice-based
Flow Field Modeling, Xiaoming
Wei, Ye Zhao, Zhe Fan, Wei Li, Feng Qiu, Suzanne Yoakum-Stover and Arie Kaufman, IEEE Transactions on Visualization and Computer Graphics, Vol. 10, No. 6, pp. 719–729, 2004, Full Paper (PDF).
Dispersion Simulation and Visualization for Urban Security, Feng Qiu, Ye Zhao, Zhe Fan, XiaominWei, Haik Lorenz, Jianning Wang, Suzanne Yoakum-Stover, Arie Kaufman and Klaus Mueller, IEEE Visualization, 2004, Full Paper.
GPU
Cluster for High Performance Computing, Zhe Fan, Feng Qiu, Arie Kaufman, Suzanne Yoakum-Stover,
ACM / IEEE Supercomputing Conference, 2004, Full
Paper (PDF).
Flow Simulation with Complex Boundaries, Wei Li, Zhe Fan,
Xizoming Wei, and A. Kaufman, GPU Gems II: Programming Techniques for
High-Performance Graphics and General-Purpose Computation, Matt Pharr
(ed.), Addison-Wesley, Chapter 47, pp. 747-764, 2005.
Adapted Unstructured LBM for Flow Simulation on Curved Surfaces, Zhe Fan, Ye Zhao, Arie Kaufman, Ying He, ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation, pp. 245-254, 2005, Full Paper (PDF).
Overview
Our goal is to produce physically accurate simulations of complex amorphous phenomena at real time frame rates using standard PCs and graphics hardware. The phenomena we study span a very broad range from gas and fluid flow to melting and cracking and beyond. We model these phenomena using the Lattice Boltzmann Method (LBM) and other Cellular Automata (CA) based methods. Borrowed from computational fluid dynamics and applied mathematics, these methods have a solid physical foundation and therefore produce quantifiably accurate results. Moreover, they are parallelizable and hence amenable to hardware acceleration. In addition to computational techniques that are fast, achieving real time frame rates requires rendering techniques that are also fast. For this reason we use splatting. More information about all our rendering and modeling techniques can be found under the topics presented in the following Projects section.
Projects
|
Smoke
|
Fire
|
|
Melting
|
Acceleration on GPUs / GPU Cluster
|
|
Blowing
|
Fire Front Propagation
|
|
|
|
|
Flows on Curved Surfaces |
|
Related Projects
Stony Brook Visual
Computing Cluster
General Purpose
Computation using GPUs
Last Updated June, 2005