Volume Graphics
A. Kaufman, D. Cohen and R. Yagel,
IEEE Computer, Vol. 26, No. 7, July 1993, pp. 51-64.
Also in Japanese, Nikkei Computer Graphics, 1, No. 88, 148-155 & 2, No. 89,
130-137, 1994.
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3D Active Net for Volume Extraction (submitted for publication)
Written by Ikuko Takanahi, Shigeru Muraki, Akio Doi, Arie Kaufman.
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Volume Terrain Modeling and Rendering for Flight Simulation
Abstract: We present a non-traditional approach for flight simulation
and training,
mission planning
and rehearsal. It involves photo-realistic volume-based modeling and
rendering
of real world terrains
from a single elevation map and a satellite or aerial photograph of
the terrain.
This has been achieved
using voxelization, 3D texture splatting and ray-casting. We
demonstrate the
ability of our approach
to create photo-realistic renderings of terrains from any viewpoint.
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Volume Terrain Modeling and Rendering for Visual Flythrough
Abstract: This report describes the different algorithms implemented
as part of
the Visual Flythrough
project. The main emphasis has been to implement algorithms
for realistic render
ing of volumetric terrain.
Functions have been implemented for handling various input data formats. A
simple voxelization scheme has been implemented for generation of
anti-aliased
voxel terrain
models. VolVis has been extended to support terrain models using
a scene graph.
Fast
modeling and rendering has been achieved by using multiple CPUs on the
system.
Several
sample terrains have been rendered to validate the utility of this scheme.
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Performance of Parallel Volume Graphics Algorithms on
SGI Power Challenge
Abstract:
The shared-memory multiprocessor system has recently
attracted a lot of attention because of its low cost
and wide availability to the graphics researchers. In
this paper, we show practical parallel solutions to the
following volume graphics problems: volume texture
modeling, volume texture rendering, and voxelization
for unstructured grid rendering. All these solutions process
2D and 3D arrays and employ multiple processors on the
shared-memory system. We present results for parallel
execution time, parallel memory requirement and overheads
for the three algorithms described in this work.
We also present results of performance prediction based
on both analytical and experimental results.
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