Routines for Voxelization of Geometric objects
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vxtUtahTeapot
- A teapot defined by 32 bezier patches
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vxtAggregate* vxtLoadSimpleModel(char *name, float maxdim=-1)
- Triangular model loaded from a fancy file. Scaled to unit radius
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vxtLineSegment
-
3D line
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AnyParSurface
- Any parametric object, defined by is equation and domain
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SphereSurface
- A spherical surface
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Moebius
- The moebius strip
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Torus
- Torus
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vxtBezierPatch
- 4x4 Bezier patch.
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AnyvxtImplicitSolid
-
Any implicit solid defined by a 3D function
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vxtHalfSpace
-
A Halfspace object, defined by a plane
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SolidSphere
-
Solid sphere defined as an implicit sphere in
metrics
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SolidCube
-
Solid cube defined as an implicit sphere in
metrics
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SolidOct
-
Solid octahedron defined as an implicit sphere in
metrics
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vxtSSphere3D
-
Solid supersphere
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vxtPlanarObject
- Convex polyhedron
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vxtTriangle
- Triangular patch.
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vxtPolygon
- Polygonal patch.
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vxtConvPolyhedron
- Convex polyhedron
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vxtPlatTetra
- Platonic tetrahedron.
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vxtPlatIcosa
- Platonic icosahedron.
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vxtPlatDodeca
- Platonic dodecahedron.
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vxtPlatOct
- Platonic octahedron.
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vxtPlatHexa
- Platonic hexahedron.
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SphericalProduct
- Surface, defined by the spherical product of two functions.
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vxtSSphere2D
- Superellipsoid.
-
vxtSTorus2D
- Supertorus.
alphabetic index hierarchy of classes
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