class SolidSphere : public vxtImplicitSolid

Solid sphere defined as an implicit sphere in metrics

Inheritance:


Public Methods

SolidSphere(float rad=0.4, RGBColor c=RGBColor(1))
Default constructor
void setRadius(float rad)
Set Sphere radius
float getRadius(void)
Get Sphere radius
virtual vxtObject3D* Dup() const
duplicate the object
virtual Vector3D getMinBBox(void) const
get minimal point of the object bounding box in WCS.
virtual Vector3D getMaxBBox(void) const
get maximal point of the object bounding box in WCS.

Inherited from vxtImplicitSolid:

Public Methods

virtual void Voxelize(vxtGrid3D& gr, const csgOp op=VXT_OR) const

Inherited from vxtPrimitive:

Public

Basic methods

vxtPrimitive(const RGBColor& v)
Constructor
virtual void Describe() const
Print out object properties

Color manipulation

void setColor(RGBColor const& c)
set object color
RGBColor const& getColor(void) const
get object color

Implementation of GSC operations

vxtAggregate operator+(const vxtObject3D& b) const
Create an aggregate by addition - OR of two objects
vxtAggregate operator-(const vxtObject3D& b) const
Create an aggregate by subtracting two objects
vxtAggregate operator*(const vxtObject3D& b) const
Create an aggregate by multiplication - AND of two objects

Inherited from vxtObject3D:

Public

Methods dealing with object transformations

void Transform(Matrix const& tm, Vector3D const& P)
Object transformation with respect to a Point P
void Transform(Matrix const& tm)
Object transformation with respect to (0,0,0)
void Transform(const vxtObject3D& o)
Apply transformation matrix of some other object
Vector3D obj2world(Vector3D const &p) const
Transform point from object coordinates to world coordinates
Vector3D world2obj(Vector3D const &p) const
Transform point from world coordinates to object coordinates
void printMatrix(void) const
print transformation matrix

Virtual methods to be implemented by descendants

virtual void Voxelize(vxtGrid3D& gr, const csgOp op) const
Voxelize the object and add it to the grid gr
virtual vxtObject3D* Dup() const
Duplicate the object
virtual Vector3D minBBox()
get minimal corner of a bounding box
virtual Vector3D maxBBox()
get maximal corner of a bounding box
virtual void Describe() const
Print out object properties

Inherited from vxtBase:


Documentation

Solid sphere defined as an implicit sphere in metrics
SolidSphere(float rad=0.4, RGBColor c=RGBColor(1))
Default constructor

void setRadius(float rad)
Set Sphere radius

float getRadius(void)
Get Sphere radius

virtual vxtObject3D* Dup() const
duplicate the object

virtual Vector3D getMinBBox(void) const
get minimal point of the object bounding box in WCS.

virtual Vector3D getMaxBBox(void) const
get maximal point of the object bounding box in WCS.


This class has no child classes.

alphabetic index hierarchy of classes


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