class vxtLineSegment : public vxtParCurve
3D line
Inheritance:
Public
-
Constructors
-
-
vxtLineSegment(Vector3D dir, float tmi, float tma, RGBColor c=RGBColor(1))
- Line defined by point (0,0,0), direction and interval
-
vxtLineSegment(Vector3D dir, Vector3D P, float tmi, float tma, RGBColor c=RGBColor(1))
- Line defined by point P, direction and interval
-
vxtLineSegment(Vector3D P1, Vector3D P2, RGBColor c=RGBColor(1))
- Line defined by points P1 and P2
-
Implementation of vxtObject3D virtual methods
-
-
virtual vxtObject3D* Dup() const
- duplicate the object
-
virtual void Describe() const
- Print out object properties
Public
Basic methods
-
vxtParCurve(float tmi=0, float tma=1, RGBColor c=RGBColor(1))
- Default constructor
Manipulation with domain dimensions
-
float getCurveMax() const
- get upper bound of the curve domain
-
float getCurveMin() const
- get lower bound of the curve domain
-
void setCurveBounds(float tmi, float tma)
- set curve domain bounds
-
void setCurveMax(float tma)
- set upper bound of the curve domain
-
void setCurveMin(float tmi)
- set lower bound of the curve domain
Public
Color manipulation
-
void setColor(RGBColor const& c)
- set object color
-
RGBColor const& getColor(void) const
- get object color
Implementation of GSC operations
-
vxtAggregate operator+(const vxtObject3D& b) const
- Create an aggregate by addition - OR of two objects
-
vxtAggregate operator-(const vxtObject3D& b) const
- Create an aggregate by subtracting two objects
-
vxtAggregate operator*(const vxtObject3D& b) const
- Create an aggregate by multiplication - AND of two objects
Public
Methods dealing with object transformations
-
void Transform(Matrix const& tm, Vector3D const& P)
- Object transformation with respect to a Point P
-
void Transform(Matrix const& tm)
- Object transformation with respect to (0,0,0)
-
void Transform(const vxtObject3D& o)
- Apply transformation matrix of some other object
-
Vector3D obj2world(Vector3D const &p) const
- Transform point from object coordinates to world coordinates
-
Vector3D world2obj(Vector3D const &p) const
- Transform point from world coordinates to object coordinates
-
void printMatrix(void) const
- print transformation matrix
Virtual methods to be implemented by descendants
-
virtual void Voxelize(vxtGrid3D& gr, const csgOp op) const
- Voxelize the object and add it to the grid gr
-
virtual vxtObject3D* Dup() const
- Duplicate the object
-
virtual Vector3D minBBox()
- get minimal corner of a bounding box
-
virtual Vector3D maxBBox()
- get maximal corner of a bounding box
-
virtual void Describe() const
- Print out object properties
Documentation
3D line
Constructors
vxtLineSegment(Vector3D dir, float tmi, float tma, RGBColor c=RGBColor(1))
- Line defined by point (0,0,0), direction and interval
vxtLineSegment(Vector3D dir, Vector3D P, float tmi, float tma, RGBColor c=RGBColor(1))
- Line defined by point P, direction and interval
vxtLineSegment(Vector3D P1, Vector3D P2, RGBColor c=RGBColor(1))
- Line defined by points P1 and P2
Implementation of vxtObject3D virtual methods
virtual vxtObject3D* Dup() const
- duplicate the object
virtual void Describe() const
- Print out object properties
- This class has no child classes.
alphabetic index hierarchy of classes
this page has been generated automatically by doc++
(c)opyright by Malte Zöckler, Roland Wunderling
contact: doc++@zib.de