class vxtObject3D : public vxtBase

Common functionality of all objects (vxtObject3D.h)

Inheritance:


Public Methods

vxtObject3D()
Default constructor

Public

Methods dealing with object transformations
void Transform(Matrix const& tm, Vector3D const& P)
Object transformation with respect to a Point P
void Transform(Matrix const& tm)
Object transformation with respect to (0,0,0)
void Transform(const vxtObject3D& o)
Apply transformation matrix of some other object
Vector3D obj2world(Vector3D const &p) const
Transform point from object coordinates to world coordinates
Vector3D world2obj(Vector3D const &p) const
Transform point from world coordinates to object coordinates
void printMatrix(void) const
print transformation matrix
Virtual methods to be implemented by descendants
virtual void Voxelize(vxtGrid3D& gr, const csgOp op) const
Voxelize the object and add it to the grid gr
virtual vxtObject3D* Dup() const
Duplicate the object
virtual Vector3D minBBox()
get minimal corner of a bounding box
virtual Vector3D maxBBox()
get maximal corner of a bounding box
virtual void Describe() const
Print out object properties

Inherited from vxtBase:


Documentation

Common functionality of all objects (vxtObject3D.h)
vxtObject3D()
Default constructor

Methods dealing with object transformations

void Transform(Matrix const& tm, Vector3D const& P)
Object transformation with respect to a Point P

void Transform(Matrix const& tm)
Object transformation with respect to (0,0,0)

void Transform(const vxtObject3D& o)
Apply transformation matrix of some other object

Vector3D obj2world(Vector3D const &p) const
Transform point from object coordinates to world coordinates

Vector3D world2obj(Vector3D const &p) const
Transform point from world coordinates to object coordinates

void printMatrix(void) const
print transformation matrix

Virtual methods to be implemented by descendants

virtual void Voxelize(vxtGrid3D& gr, const csgOp op) const
Voxelize the object and add it to the grid gr

virtual vxtObject3D* Dup() const
Duplicate the object

virtual Vector3D minBBox()
get minimal corner of a bounding box

virtual Vector3D maxBBox()
get maximal corner of a bounding box

virtual void Describe() const
Print out object properties


Direct child classes:
vxtPrimitive
vxtAggregate

alphabetic index hierarchy of classes


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