class vxtParSurface : public vxtPrimitive Common functionality of parametric surfaces
Color manipulation
Implementation of GSC operations
Methods dealing with object transformations
Virtual methods to be implemented by descendants
Common functionality of parametric surfaces.
- Methods for voxelization of a parametric surface and for numerical computation of surface tangent vectors.
- Methods for 2D texture mapping, and
- Defines interface virtual Vector3D sFun(float u, float v) = 0; for implementation of the parametric equation of all inheriting objects
vxtParSurface(vxtParSurface const &other)
~vxtParSurface()
vxtParSurface const& operator=(vxtParSurface const &other)
float getSurfMinU() const
float getSurfMaxV() const
float getSurfMinV() const
void setSurfBounds(float umi, float uma, float vmi, float vma)
void setSurfMaxU(float uma)
void setSurfMinU(float umi)
void setSurfMaxV(float vma)
void setSurfMinV(float vmi)
alphabetic index hierarchy of classes
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