Triangular patch.
Inheritance:
Public Methods
-
vxtTriangle(Vector3D const& a, Vector3D const& b, Vector3D const& c, int m=VXT_SURFACE, RGBColor cc=RGBColor(1))
- Constructor
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virtual vxtObject3D* Dup() const
- duplicate the object
-
virtual void Describe() const
- Print out object properties
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virtual void Voxelize(vxtGrid3D& gr, const csgOp op=VXT_OR) const
- Voxelize the object to a monochrome grid
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virtual Vector3D minBBox()
- get minimal corner of a bounding box
-
virtual Vector3D maxBBox()
- get maximal corner of a bounding box
Public Methods
void setVolStyle(int const m)
int getVolStyle(void) const
Public
Basic methods
-
vxtPrimitive(const RGBColor& v)
- Constructor
-
virtual void Describe() const
- Print out object properties
Color manipulation
-
void setColor(RGBColor const& c)
- set object color
-
RGBColor const& getColor(void) const
- get object color
Implementation of GSC operations
-
vxtAggregate operator+(const vxtObject3D& b) const
- Create an aggregate by addition - OR of two objects
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vxtAggregate operator-(const vxtObject3D& b) const
- Create an aggregate by subtracting two objects
-
vxtAggregate operator*(const vxtObject3D& b) const
- Create an aggregate by multiplication - AND of two objects
Public
Methods dealing with object transformations
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void Transform(Matrix const& tm, Vector3D const& P)
- Object transformation with respect to a Point P
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void Transform(Matrix const& tm)
- Object transformation with respect to (0,0,0)
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void Transform(const vxtObject3D& o)
- Apply transformation matrix of some other object
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Vector3D obj2world(Vector3D const &p) const
- Transform point from object coordinates to world coordinates
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Vector3D world2obj(Vector3D const &p) const
- Transform point from world coordinates to object coordinates
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void printMatrix(void) const
- print transformation matrix
Virtual methods to be implemented by descendants
-
virtual void Voxelize(vxtGrid3D& gr, const csgOp op) const
- Voxelize the object and add it to the grid gr
-
virtual vxtObject3D* Dup() const
- Duplicate the object
-
virtual Vector3D minBBox()
- get minimal corner of a bounding box
-
virtual Vector3D maxBBox()
- get maximal corner of a bounding box
-
virtual void Describe() const
- Print out object properties
Documentation
Triangular patch.
vxtTriangle(Vector3D const& a, Vector3D const& b, Vector3D const& c, int m=VXT_SURFACE, RGBColor cc=RGBColor(1))
- Constructor
virtual vxtObject3D* Dup() const
- duplicate the object
virtual void Describe() const
- Print out object properties
virtual void Voxelize(vxtGrid3D& gr, const csgOp op=VXT_OR) const
- Voxelize the object to a monochrome grid
virtual Vector3D minBBox()
- get minimal corner of a bounding box
virtual Vector3D maxBBox()
- get maximal corner of a bounding box
- This class has no child classes.
alphabetic index hierarchy of classes
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