class vxtTriangle : public vxtPlanarObject

Triangular patch.

Inheritance:


Public Methods

vxtTriangle(Vector3D const& a, Vector3D const& b, Vector3D const& c, int m=VXT_SURFACE, RGBColor cc=RGBColor(1))
Constructor
virtual vxtObject3D* Dup() const
duplicate the object
virtual void Describe() const
Print out object properties
virtual void Voxelize(vxtGrid3D& gr, const csgOp op=VXT_OR) const
Voxelize the object to a monochrome grid
virtual Vector3D minBBox()
get minimal corner of a bounding box
virtual Vector3D maxBBox()
get maximal corner of a bounding box

Inherited from vxtPlanarObject:

Public Methods

void setVolStyle(int const m)
int getVolStyle(void) const

Inherited from vxtPrimitive:

Public

Basic methods

vxtPrimitive(const RGBColor& v)
Constructor
virtual void Describe() const
Print out object properties

Color manipulation

void setColor(RGBColor const& c)
set object color
RGBColor const& getColor(void) const
get object color

Implementation of GSC operations

vxtAggregate operator+(const vxtObject3D& b) const
Create an aggregate by addition - OR of two objects
vxtAggregate operator-(const vxtObject3D& b) const
Create an aggregate by subtracting two objects
vxtAggregate operator*(const vxtObject3D& b) const
Create an aggregate by multiplication - AND of two objects

Inherited from vxtObject3D:

Public

Methods dealing with object transformations

void Transform(Matrix const& tm, Vector3D const& P)
Object transformation with respect to a Point P
void Transform(Matrix const& tm)
Object transformation with respect to (0,0,0)
void Transform(const vxtObject3D& o)
Apply transformation matrix of some other object
Vector3D obj2world(Vector3D const &p) const
Transform point from object coordinates to world coordinates
Vector3D world2obj(Vector3D const &p) const
Transform point from world coordinates to object coordinates
void printMatrix(void) const
print transformation matrix

Virtual methods to be implemented by descendants

virtual void Voxelize(vxtGrid3D& gr, const csgOp op) const
Voxelize the object and add it to the grid gr
virtual vxtObject3D* Dup() const
Duplicate the object
virtual Vector3D minBBox()
get minimal corner of a bounding box
virtual Vector3D maxBBox()
get maximal corner of a bounding box
virtual void Describe() const
Print out object properties

Inherited from vxtBase:


Documentation

Triangular patch.
vxtTriangle(Vector3D const& a, Vector3D const& b, Vector3D const& c, int m=VXT_SURFACE, RGBColor cc=RGBColor(1))
Constructor

virtual vxtObject3D* Dup() const
duplicate the object

virtual void Describe() const
Print out object properties

virtual void Voxelize(vxtGrid3D& gr, const csgOp op=VXT_OR) const
Voxelize the object to a monochrome grid

virtual Vector3D minBBox()
get minimal corner of a bounding box

virtual Vector3D maxBBox()
get maximal corner of a bounding box


This class has no child classes.

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